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Intent

We believe that students deserve a design & technology curriculum which prepares them to be STEM professionals for future global markets. 

Design and technology gives young people a range of transferable skills and abilities to engage positively with the designed and made world, and to promote and develop resilient and independent learners with the capabilities to solve problems. Students learn how products and systems are designed and manufactured, how to be innovative and to make creative use of a variety of resources including traditional and digital technologies; to improve the world around them.

At the centre of the subject is creativity and imagination. Design & technology is a subject which draws, develops and implements a range of different disciplines including mathematics, science, engineering, computing, geography, business studies and art. 

Students will be encouraged to challenge expectations where appropriate, and to work in an iterative fashion. Issues including diversity and inclusion, and the environment should be considered and factored into the design and manufacture of products.

We thrive on providing opportunities which allow students to develop a knowledge of a range of technology areas in KS3 including; product design, engineering, graphics and food preparation & nutrition. Students should grow in confidence through dedicated teaching environments, manufacturing equipment and specialist teaching.

Implementation

Our Design & Technology curriculum will give the students an opportunity to:

Research and Design

  • Engage in an iterative process of design and making.
  • Undergo primary and secondary research techniques into a range of user’s needs, wants and values, analysis of existing products, ergonomics and anthropometrics and the work of others.
  • Identify and solve their own problems and the problems of specific clients and target market groups.
  • Develop specifications to inform the design of innovative, functional, appealing products that respond to needs in a variety of situations.
  • Use a variety of design strategies when developing ideas using the iterative design process. For example; a range of 2d and 3d sketching techniques, rendering in different forms, modelling in traditional and CAD methods and the testing of materials and manufacturing techniques.
  • Develop and communicate their design ideas using annotated sketches, detailed plans, 3-D and mathematical modelling, oral and digital presentations and computer-based tools
  • Make informed decisions about food and nutrition and allow them to acquire knowledge in order to be able to feed themselves and others affordably and nutritiously, now and later in life. 
  • Develop knowledge and understanding of the functional properties and chemical characteristics of food as well as a sound knowledge of the nutritional content of food and drinks.
  • Understand the relationship between diet, nutrition and health, including the physiological and psychological effects of poor diet and health.

Make

  • Select from and use specialist tools, techniques, processes, equipment and machinery precisely, including computer-aided manufacture.
  • Select from and use a wider, more complex range of materials, components and ingredients, taking into account their properties.
  • Demonstrate knowledge and understanding of functional and nutritional properties, sensory qualities and microbiological food safety considerations when preparing, processing, storing, cooking and serving food.
  • Explore a range of ingredients and processes from different culinary traditions (traditional British and international) to inspire new ideas or modify existing recipes

Evaluate

  • Analyse the work of past and present professionals and others to develop and broaden their understanding.

Curriculum End Points

Five Year Journey

Studying Design and Technology at the Leigh UTC offers a unique opportunity in the curriculum for learners to identify and solve real problems by designing and making products or systems. Through studying GCSE Design and Technology, learners will be prepared to participate confidently and successfully in an increasingly technological world; and be aware of, and learn from, wider influences on design and technology, including historical, social/cultural, environmental and economic factors.

By the end of year 11, students will have built on their previous knowledge and skills. They will have developed core knowledge and understanding presented in ten clear and distinct topic areas:

  • understanding design and technology practice
  • understanding user needs
  • writing a design brief and specifications
  • investigating challenges
  • developing ideas
  • investigating the work of others
  • using design strategies
  • communicating ideas
  • developing a prototype
  • making decisions

Students are required to cover all of the content in these ten areas, to ensure they are able to apply a broad knowledge and understanding of design and technology principles within design and make activities.

In-depth knowledge and understanding is presented in five clear topic areas:

  • selecting and working with materials and components
  • marking out
  • using tools and equipment
  • using specialist techniques
  • using surface treatments and finishes

Module 1

GCSE NEA

Module 2

GCSE NEA

Module 3

GCSE NEA

Module 4

Theory Element

  • Specialist Technical principles of materials

Module 5

Gap analysis review and Exam prep

Module 6

GCSE Examinations

Module 1

GCSE NEA

Module 2

GCSE NEA

Module 3

GCSE NEA

Module 4

Theory Element

  • Specialist Technical principles of materials

Module 5

Gap analysis review and Exam prep

Module 6

GCSE Examinations

By the end of year 10, students will have built on their KS3 knowledge and skills. They will have developed core knowledge and understanding presented in five clear and distinct topic areas:

  • design and technology and our world
  • smart materials
  • electronic systems and programmable components
  • mechanical components and devices
  • materials

Students are required to study all of the content in these five areas, to ensure they have a broad knowledge and understanding of design and technology and that they are able to make effective choices in relation to which materials, components and systems to utilise within design and make activities.

Module 1

Theory Element

  • Materials and their Properties
  • Developing new materials
  • New and emerging technologies
  • Energy generation and storage

Practical Element

  • Timber Box
  • Chair Prototype

Module 2

Theory Element

  • Material Selection
  • Material enhancement
  • Drawing skills
  • Other designers and inspiration.

Practical Element

  • Chair Prototype
  • Light Prototype

Module 3

Theory Element

  • Material Selection
  • Material enhancement
  • Ecological and social footprint
  • Using and working with materials
  • Specialist Techniques and processes

Practical Element

  • Light Prototype
  • Jewellery Prototype

Module 4

Theory Element

  • Specialist Techniques and processes
  • Scales of production
  • Finishes
  • Health and safety

Practical Element

  • Practise GCSE NEA

Module 5

Practise GCSE NEA

Module 6

GCSE NEA

Module 1

Theory Element

  • Structure of the industry
  • job requirements 
  • Working conditions
  • Factors affecting the success of industry. 

Practical Element

  • Various recipes

Module 2

Theory Element

  • Operations within the kitchen
  • Operations in front of house. 
  • Meeting customer requirements.

Practical Element

  • Various recipes

Module 3

Theory Element

  • Safety responsibilities
  • safety control measures
  • food causes of ill health
  • EHO

Practical Element

  • Various recipes

Module 4

Theory Element

  • Safety legislation
  • food poisoning
  • food induced illness
  • reviewing catering provision.

Practical Element

  • Various recipes

Module 5

Practise GCSE NEA

Module 6

GCSE NEA

By the end of year 9, students will have built on their understanding of drawing techniques, focusing their understanding of how it is used within the industry, from department communication, communication for presentations with the client, and communication for the product to be produced. Students will be able to produce exploded drawing and orthographic drawings.

Students will gain an understanding of product placement and advertising, understanding how to use basic psychology to generate desired emotions and reactions to make choices on the use of their graphics, layout and colour choices.

Students will understand large scale production methods and the responsibility of companies and the effects they are having on the environment as well as the ethical changes being made to improve the life cycle of a product.

Curriculum Overview

Students are on a carousel so will experience each of the below specialisms across the academic year. Each specialism will have a cycle of 12 weeks consisting of  2 lessons a week.

Balancing Rocket / Buggy

Statement of Inquiry

Manufacturing and testing the solution for their specific function. Testing the function and making improvements to the solution

Global Context & Exploration

Personal and Cultural Expression

Approach to learning 1

Critical Thinking

Approach to learning 2

Communication Skills

Key Learner Profile Attribute

Inquirers

Assessment Criteria

A & C

Upcycle Project

Statement of Inquiry

Much of what we throw away can be reused. What upcycled products can be made from old products that would otherwise be used for landfill and what benefit will this bring to the environment?

Global Context & Exploration

Globalisation and sustainability

Approach to learning 1

Thinking skills

Approach to learning 2

Communication Skills

Key Learner Profile Attribute

Caring

Assessment Criteria

A & C

Smart Toothbrush

Statement of Inquiry

Making better connections between technology and objects can lead to more innovative, resourceful products.

Global Context & Exploration

Scientific & technical innovation: models, methods

Approach to learning 1

Creative thinking

Approach to learning 2

Critical Thinking

Key Learner Profile Attribute

Inquirers

Assessment Criteria

B & C

Upcycle Project

Statement of Inquiry

Changing wasted resources to give them function and value will lead to a more sustainable future.

Global Context & Exploration

Personal and Cultural Expression

Approach to learning 1

Thinking skills

Approach to learning 2

Communication Skills

Key Learner Profile Attribute

Risk Taker

Assessment Criteria

B & C

Food Science and Nutrition

Statement of Inquiry

All restaurants have a responsibility to understand how food reacts to external factors such as heat and also how they can benefit the body.

Global Context & Exploration

Globalisation and sustainability

Approach to learning 1

Creative thinking

Approach to learning 2

Critical Thinking

Key Learner Profile Attribute

Open-minded and Caring

Assessment Criteria

C & D

By the end of year 8, students will understand the different 3D drawing techniques (oblique, Isometric, 1-Point Perspective and 2-Point perspective) Gaining an understanding of when each is used to communicate ideas in business. They will be able to identify when a drawing is incorrect and produce shapes using all of these techniques.

Students will build on their confidence and understanding of 2D design and how this links to the laser cutter to produce final products. 

In addition, building on their previous knowledge of material properties, manufacturing techniques and use of equipment in the practical workshop. Focusing their comprehension of how to join and fix materials depending on their material properties or function.

Students will have learnt about the range of different influences used to produce dynamic designs. Including; Biomimicry, Design eras, designers, history, styles and trends. Understanding the strength and skill of using inspiration vs coping an idea and applying originality into their design ideas.

Curriculum Overview

Students are on a carousel so will experience each of the below specialisms across the academic year. Each specialism will have a cycle of 12 weeks consisting of  2 lessons a week.

Trophy

Statement of Inquiry

Students explore celebrating successes and appreciating others within their local communities by designing and manufacturing trophies to celebrate others.

Global Context & Exploration

Identities and Relationships

Approach to learning 1

Creative thinking

Approach to learning 2

Research Skills

Key Learner Profile Attribute

Knowledgeable

Assessment Criteria

A & C

Nature Box

Statement of Inquiry

How can product design have a positive impact on the built environment?

Global Context & Exploration

Personal and Cultural Expression

Approach to learning 1

Make unexpected/unusual connections (Thinking)

Approach to learning 2

Apply skills in unfamiliar situations (Thinking)

Key Learner Profile Attribute

Caring

Assessment Criteria

A & C

Smart Water Bottle

Statement of Inquiry

Making better connections between technology and objects can lead to more innovative, resourceful products.

Global Context & Exploration

Scientific & technical innovation: models, methods

Approach to learning 1

Creative thinking

Approach to learning 2

Critical Thinking

Key Learner Profile Attribute

Inquirers

Assessment Criteria

B & C

LEDC Light

Statement of Inquiry

Designers adapt forms in order to create products that embody the expression of a certain place or culture.

Global Context & Exploration

Personal and Cultural Expression

Approach to learning 1

Thinking skills

Approach to learning 2

Communication Skills

Key Learner Profile Attribute

Balanced

Assessment Criteria

B & C

Food Science and Nutrition

Statement of Inquiry

Does having knowledge of a wide range of cultural foods allow people to broaden their culinary experiences and help people experience different flavours?

Global Context & Exploration

Globalisation and sustainability

Approach to learning 1

Creative thinking

Approach to learning 2

Critical Thinking

Key Learner Profile Attribute

Open-minded and Caring

Assessment Criteria

C & D

By the end of year 7, students will have a strong understanding of safety procedures in the workshop and an introduction to a range of different tools and equipment.

Students will understand the rules of Isometric drawing techniques, practice drawing design ideas in isometric. Using these skills to help communicate their ideas within each project.

They will gain confidence with the design process understanding the key features and how they interlink, using creativity and functional purpose to problem solve and produce detailed ideas.

Students will have gained knowledge of material properties and manufacturing techniques to help develop, produce and evaluate their ideas. Focusing on designing for others, considering how companies research, using primary and secondary forms and apply these research techniques into their creations.

Curriculum Overview

Students are on a carousel so will experience each of the below specialisms across the academic year. Each specialism will have a cycle of 12 weeks consisting of  2 lessons a week.

Trinket Box

Statement of Inquiry

Giving purpose to products to ensure they have value.

Global Context & Exploration

Personal and Cultural Expression

Approach to learning 1

Make unexpected/unusual connections (Thinking)

Approach to learning 2

Apply skills in unfamiliar situations (Thinking)

Key Learner Profile Attribute

Thinkers

Assessment Criteria

A & C

Bloodhound Project

Statement of Inquiry

The demand for one the use plastic fast cars is strong as ever, however due to devastating costs to the environment, the demand for Affordable and Clean Energy is ever more important

Global Context & Exploration

Globalisation and sustainability

Approach to learning 1

Communication- structure information on summaries and report

Approach to learning 2

Research – Process data and report results

Key Learner Profile Attribute

Reflective

Assessment Criteria

A & C

Architecture

Statement of Inquiry

Communities adapt and be connected with innovative use of resources and personal efficacy and motivation.

Global Context & Exploration

Fairness & development

Approach to learning 1

Creative thinking

Approach to learning 2

Critical Thinking

Key Learner Profile Attribute

Communicators

Assessment Criteria

B & C

Cityscapes

Statement of Inquiry

Designers adapt forms, creating products that may embody the expression of certain places or cultures.

Global Context & Exploration

Personal and Cultural Expression

Approach to learning 1

Creative Thinking

Approach to learning 2

Critical Thinking

Key Learner Profile Attribute

Balanced and Inquirers

Assessment Criteria

B & C

Local Produce, Seasonality and Food Miles

Statement of Inquiry

All restaurants have a responsibility to create dishes sourced locally to reduce carbon footprint and use less air miles

Global Context & Exploration

Globalisation and sustainability

Approach to learning 1

Creative thinking

Approach to learning 2

Critical Thinking

Key Learner Profile Attribute

Open-minded and Caring

Assessment Criteria

C & D